Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can strip certain enemies, break red fences, and knock open doors. This can break certain objects, stun enemies, and strip humans of their clothes.Ĭannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid.
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Along the way, there are enemies to fight and stuff to collect.īwaaaah! Attack: Shake the Wii Remote or Nunchuck. At Center City, the player has to follow yellow paint to get to the new area for more stuff. At the dump, the player can check how much junk is needed to get to the moon. The setting is the city dump where the Rabbids live and the city, and other settings. At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump. In fact, a few of these objects can prove to be useful, especially bubble beds. While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory. While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a Collector Rabbid, which stores all collected stuff inside its tuba. More light bulbs can be added as the player progresses through the game. Their health is represented as light bulbs, and in the beginning of the game, they start with three.
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Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects. Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected. In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points. The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even humans.
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Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it. The bright side: When the bombs blew up, the Rabbids made it to the moon. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk. They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it. The problem is, they don't even know where they come from, so they cast the moon as their new home. On the outskirts of a bustling city set in Earth, a group of Rabbids hang around in a junkyard, bored of partying, and want to go home. It was released for the Wii and the Nintendo DS in November 2009, five months after it was announced and confirmed for release.
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However, as of 2011, it remains the only console game in the series to be an action-adventure game, as the following two games, Raving Rabbids Travel In Time on the Wii, and Raving Rabbids: Alive and Kicking on the Xbox 360, revert the series back to the party genre. Not only is it the first game in the series to be an action-adventure game instead of centring entirely around minigames, it is also the first game in which Rayman does not appear. Rabbids Go Home is an action video game that is based on the Rayman Raving Rabbids series.
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E10+ (ESRB) 7+ (PEGI) (Wii original rating, later re-rated in Europe as 12+ due to bad language)